For an agent of the death, Felix is an oddly loveable goofball. He doesn’t wear a pitch-black cloak or brandish an ominous scythe, but his job is pretty much what you think it is. He inserts himself into everyday life, manipulating events from the shadows to execute a well-orchestrated plan of death. It’s grim work, but that doesn’t mean he can’t have fun while doing it. Felix cannot contain his love of music, treating each level as a dance floor as he shuffles, twirls and wobbles through them. Felix is charming, but that energy doesn’t translate over to the puzzles you have to solve.
As an employee of the Ministry of Death, your job as Felix is to set up the deaths of mortals on earth. These are multi-staged tasks, taking place over numerous levels contained in themed chapters that span various time periods. The first, taking place in a long-forgotten ice age, has you setting up the comedic death of a nomadic hunter by dropping a moose head on him and attracting the attention of his companion nearby, who doesn't hesitate to use a spear on his mistaken prey. Each death in Felix the Reaper hits an entertaining punchline, letting you witness all of your previous efforts unfold in a satisfying way. Just like the board game Mouse Trap, it's fun to see each individual piece of each puzzle link up, but it’s an absolute chore getting to that point.
Felix can only move around in shadows, so you primarily reposition objects to cast their shadows along paths you plan to take. You can shift the direction of the sun by 90 degrees at a time, too, bathing new areas in dangerous sunlight and opening up new paths for you to safely walk through. Most puzzles work this way, with you moving a specific object from one side of the level to the other and using an assortment of other objects to construct your path. It rarely deviates from this. Felix the Reaper shows its entire hand within the first handful of levels and never evolves further.
The formula grows tedious rather quickly. Getting to the end of a level isn’t rewarding but a relief as you look back at all the steps you had to take to get there. Felix the Reaper makes it clear that all of its puzzles can be solved in just a handful of moves (which you’ll need to do on subsequent replays if you want to unlock some bonus stages), but it dangles this fact in front of you like a cheeky taunt when you’ve spent the better half of an hour undoing mistakes move by move before you finally find the right combination of steps to succeed.
The culprit here is the inflexibility of the puzzles, which require extremely specific movements to solve. Sometimes this boils down to shifting an object one block at a time to carry a shadow with you as you go, which is bogged down by the same animations to pick up and place items. When you make a mistake it’s not immediately clear that you have, and when you eventually succumb to asking for a hint you’ll likely have to backtrack through your last few moves to reset your position and work towards the solution. Even with hints of where to place an item, there's no help in getting you there. And since there are specific steps you have to take, it can take a frustrating number of attempts to just set down one piece of a larger puzzle.
Control issues don’t make this any easier. Playing on a Nintendo Switch, I struggled to get comfortable with the camera controls, which would sometimes result in me losing my tiny mouse-like cursor from view entirely. There’s a button to re-center the cursor in the middle of the screen, thankfully, but it occurred far too frequently for me to ever feel confident in making quick moves, another requirement if you want to complete levels fast enough.
It’s a pity that actually solving Felix the Reaper’s puzzles is so unrewarding when it has so much character lovingly imbued into its presentation. Felix is never idle in a stage, always breaking out a dance move to the pulsating beats reverberating through his headphones. His ultimate goal is to eventually bump into the love of his life while out doing his job--she's a lingerie-clad agent of the Ministry of Life seeking to undo the very actions Felix is undertaking. It’s a strange but comical narrative layer that doesn’t serve much else beyond giving you a reason to hop from one chapter to the next, but it’s a setup that's so absurd that you can’t help but find it somewhat endearing.
Visually, Felix the Reaper is unique, too. The humans you eventually lead to their deaths are made up of strange shapes and sizes, with ghoulish scribbles for faces that emote in uncomfortable ways. It's not beautiful, per se, but it does establish a look and feel for the game that really makes it stand out. Felix’s marshmallow-like form complements his energetic dance moves well, animating with a kinetic motion that doesn’t wear over time. He reminds me a lot of Baymax from Big Hero 6 in this regard--he's fun to just watch in motion, and I desperately wanted to give him a hug when he was sad.
But there’s no amount of visual charm or dark humor in its violent deaths that make the effort of sticking with Felix the Reaper worth it. It’s a thoroughly enticing setting and premise that is misguided by puzzle mechanics that aren’t that aren't fun to play around with, and then fail to meaningfully build on their foundations in any way after that. Felix the Reaper might be able to drown out his surroundings with music, but that doesn't make his job any less mundane to perform.
For all of its flaws, Ghost Recon Breakpoint is a masterclass in worldbuilding, and how a fictional world can create thrilling gameplay scenarios.
There are more video games out there than ever, and with lots of new releases each month (especially toward the end of the year) it's hard to get your head around everything that's becoming available. A lot of gold out there that goes unnoticed, games we think deserve to get seen. In this article, we're recommending three standout games from September 2019 that might have slipped under your radar, but are still incredibly special, deserve attention, and can probably be finished in a weekend.
If checking out cool, smaller games is your jam, be sure to check out our previous installment of this column, where we dive into wonderful games like A Short Hike, Eliza, and Anodyne 2. Our video team also went out of their way to make sure people don't skip out on River City Girls.
Mutazione (PC, Switch, PS4, Apple Arcade)
In Mutazione, the garden is a metaphor for human relationships. People, like plants, only grow to their full potential when they're in the right environment, receive appropriate nurturing, and exist in harmony with others. Such themes enrich this mellow point-and-click adventure that tells a sweet, earnest tale of a teenage girl growing up and learning about the importance of sustaining connections with family, friends, and important places.
You play as Kai, recently arrived on the peculiar island of Mutazione, her family’s original home. The ostensible reason for her visit is to finally meet her elderly grandfather who is gravely ill, but Kai soon feels an attraction to the mysterious island that enhances her desire to discover more about her family history.
Mutazione itself is a strange place, teeming with verdant plant life and home to a small community of regular humans and unusual mutants. There’s a giant green-skinned boy whose formidable appearance belies his good nature. There’s a part-human, part-feline creature who enjoys sunbaking on the rocks by her secret swimming hole. The local plumber employs a team of sentient sausages to assist him--presumably, their cylindrical shape is an advantage when navigating stubborn pipes. Every character you meet has a warmth and a story to tell.
As the days pass, Kai wanders the island chatting with its cast of characters, forging friendships that allow her to dig deeper into the history of the place and the myriad connections--by turns loving, generous, and tragic--between the people who live there. To cement the metaphor, she also begins to tend to various gardens, collecting seeds as she wanders and learning nurturing techniques from those in the know. The process is shallow, but the meaning runs deep. As the gardens bloom into life, Kai is able to coax her new friends to open up to her and, in turn, they help her to reveal more of her own hopes and fears for her life ahead.
Mutazione is a lovely experience, one that is grounded in a daily routine that quietly hums with a gentle kindness. There’s a delicate touch to its writing, and the contrast between light and dark means its more poignant moments carry greater emotional weight. One could imagine a version of this game that pushed the gardening mechanics in a more complex direction, but the strength of Mutazione--both the game and the island itself--is its story. Roots possess resilience, Kai learns, but they cannot be taken for granted.
It’s Like: Stardew Valley ponders the nature of existence.
Wilmot’s Warehouse (Switch, PC)
I recently reorganised my bookshelf after downsizing my collection and was faced with an unexpectedly difficult decision. How to sort the remaining volumes on the shelf?
There’s the obvious strict alphabetical order by author’s last name, yet it’s not always an efficient use of space and rarely creates a display that is pleasing to the eye. Some people like to arrange books by genre or maybe size or even colour, knowing it is unlikely they’ll ever need to explain their singular, arcane system to another person. No method is perfect, of course, what matters is how it works for you.
Wilmot’s Warehouse is built around making you think about how you sort things. Every few minutes, new items--represented by simple, coloured, abstract icons on tiles--arrive at your warehouse. You can pick them up and move them around wherever you like, but it’s vital you remember where everything is stored because you’re also asked every few minutes to fulfill orders of said items. With time ticking away, you now need to know exactly where to find those three boxes that sort of looked like pink lollipops. Did you file them away with the other pink items? Or did you create a food section for things that kinda sort of look like they might be edible? Or maybe they’re with all the things that have circles on them because that seemed like a good idea at the time?
This is a game that is both more and less than what it first seems. Perhaps the most surprising aspect is there is no real attempt at a narrative layer, no specific details around who you are or why you’re working this warehouse job, no twist where the curtain is pulled back to reveal some deeper truth. This is no Papers, Please style study of how mundane bureaucracy hollows out humanity, though in its drip fed rewards there’s a light satire of vacuous management motivational methods.
In this absence, however, Wilmot’s Warehouse becomes something more substantial than merely pushing boxes. As the deliveries pile up, and the combinations of abstract shapes, colours and possible symbolic meanings multiply, things can become rather stressful, as you find yourself having to retain so much information in memory, as it were, while also constantly updating that data set with new categorizations. At all times, though, there’s a satisfying sense of getting a job done intertwined with the tactile pleasure of shuffling things into their appropriate places.
Amongst all this, perhaps as you’re shunting what might be a football or maybe an egg down aisle three, you’ll experience another quiet revelation about how you perceive the world.
It’s Like: The Sokoban-style puzzle game adopts the Kon-Mari method.
Fit For A King (PC)
The terrible reach and comical limits of absolute power are both on display in Fit For A King, a witty retro-styled adventure game in which you play the titular monarch and your people's perception of you matters. For example, you can approach any of your subjects and command them to pay their taxes on the spot, directly to you but the timid peasantry will shy away from telling you important information if you greet them in full royal garb. A sly change of clothes out of sight, however, and they’ll open up once they see you as an equal rather than a lord to be feared.
Your efforts to fill the kingdom’s coffers and befriend the commonfolk are less in aid of the realm and more to serve self-interest. A rival king, you see, has announced a sudden visit and you must hasten to prepare a reception that honors the status of such an occasion while at the same time humbling a regal peer.
In its aesthetics and interface, Fit For A King doesn’t so much nod towards the classic Ultima RPGs from the 1980s as fall to its knees in awestruck veneration. Beyond a visual style that closely apes Ultimas IV and V, chatting with NPCs is carried out via typing keywords into a text parser. Asking “name” and “job” gets the conversation started while following up with the right topics based on their responses is vital to securing their services for the royal visit or to prompt a new avenue of party-planning investigation.
Light and breezy in tone, the dialogue is effortlessly charming. It’s often very funny, too, especially when the game is reacting to some of your more unusual kingly decrees. I reformed the church and then ruled that people can now marry game objects, for instance. By the end of my reign, I had managed to divorce one queen, marry another, marry a particularly tempting barrel from the wine cellar, and knight my faithful dog. I also sentenced the executioner to execute himself.
Fit For A King is probably not entirely suitable for an actual king. More the court jester, if truth be told. It’s a constant delight, a pocket-sized kingdom whose walls, crypts and woods are crammed full of secrets, strange turns and unexpectedly hilarious interactions. I don’t think you need to have played an Ultima game to appreciate what it’s doing, but those who have will adore the countless references and subtle subversions.
It’s Like: The most gentle, affectionate parody of ‘80s PC RPGs you could imagine.
To celebrate that the arcade hit Killer Queen Black has arrived to Nintendo Switch, we joined forces with developer Liquid Bit to give away one grand prize and four first prizes to our readers. Here is what the packages look like:
One grand prize winner will take home: a Nintendo Switch console, a Killer Queen Black themed t-shirt, a Switch US key to download the game and also the physical edition of Killer Queen Black packaged with the custom Joy-Con skins
Four first runner up winners will get one Killer Queen Black themed t-shirt, one Switch US key to download the game and the physical edition of Killer Queen Black packaged with the custom Joy-Con skins.
To enter this giveaway, just read our official rules tab, accept our terms and conditions, and fill out the form you see below. If you are having trouble seeing the form on your mobile device please use this link.
Remember to check your email on Oct. 28 after 9 a.m. PT because we will be emailing the potential winners. Good luck!
A number of big additions and changes have been detailed for patch 5.1 in Final Fantasy XIV via the latest Letter from the Producer Live. This includes the Nier Automata alliance raid, the Grand Cosmos dungeon, and a bunch of class/job tweaks. These will all be implemented on October 29. While you can get our breakdown of a number of those new features in the upcoming 5.1 update, we'll explain one in particular here: New Game+ for FFXIV.
It has been talked about for a while, and New Game+ will get its first iteration in the next patch. You'll be able to replay story quests from all three expansions: Heavensward, Stormblood, and Shadowbringers. Don't worry about overwriting or resetting the work you've done; you'll maintain your character's overall story and job progress. Rather, it's the system for which you can experience the story again. It can work as another way to level up other classes/jobs, but you will not receive the quest's item rewards.
Both Heavensward and Stormblood quests will be divided into four parts--we're not entirely clear which exact quest or story beat each part starts. However, we know that Parts 1 and 2 cover the main expansion story while Parts 3 and 4 cover the post-release quests. Shadowbringers, on the other hand, is divided into two parts, which makes sense since it's the latest expansion with post-release quests rolling out at the moment. You won't be able to freely jump between quests as each chapter must be played from their beginning, and you'll have one auto-save slot for your New Game+ journey.
It's an ambitious system for the MMORPG and there's still more for New Game+ in the future. It is not yet incorporating anything from the base game, A Realm Reborn, though that is in the works. Considering that the team is currently tweaking A Realm Reborn to condense its questline, cut out some filler, and make it a better experience for new players, we may have to wait for the revamp before it gets incorporated to the New Game+ system.
Alessandro and Jean-Luc discuss Star Wars Jedi: Fallen Order's combat, exploration, story, and how it's inspired by other games. Jedi: Fallen Order will release for PS4, Xbox One, and PC on November 15.
On this week's episode of the GameSpot After Dark podcast Jake, Lucy, and Tamoor are joined by Mary Kish, former GameSpot staff member, current Twitch employee, and all-around amazing streamer. The gang talks about the latest happenings in the world of video games, which includes the great Fortnite downtime of 2019. They also talk about their impression of Overwatch and The Witcher 3 Switch, as well as Disco Elysium, and Outer Wilds. Also, butt cheeks.
Where You Can Listen
Night Night, Fortnite
Tamoor: For people who don't know, it was Fortnite; season 10 finished. They ended the world of Fortnite as we know it by sucking everything into a black hole, and then for around a day it was just that black hole.
Mary: The servers went down. If you started the game up, it allowed you to uninstall or quit, which was really shocking for a bunch of 12-year-olds, without a doubt.
Lucy: I'm trying to think what the equivalent of that was when I was a kid. Oh, Sims expansion packs would get to like 75% install, and then just break. Or, you could install a Sims expansion pack and you would load up the game, and the Sims would all just be completely still and not move. That's the only frame of reference I have for wanting to play a game so badly and the game not cooperating, that I freaked out.
Tamoor: Losing internet connection when your mp3 download is at 97%.
Lucy: Oh, it's when your friend used to send you songs that they downloaded from iTunes, and then you open it on your computer and it says, "You need the iTunes password of the person who bought it," and then they wouldn't give it to you.
Mary: It's like being fairly through a game and then losing your save file.
Tamoor: But that happened and people freaked out-understandably, in some regard.
Lucy: What a PR move, though. I mean, that's nuts.
Tamoor: It was, considering... I won't quote it, but that game, some people have broken down how much that game makes on a day-by-day basis, and it is more money than we could ever earn in three lifetimes combined. People have obviously invested a lot of time into that game, a lot of money into that game, and they freaked out when it happened.
Mary: They asked for their money back.
Tamoor: Yeah. I think the thing that I struggle with is, it's very obviously not going away. Kids aren't going to be like, "Oh."
Lucy: Kids don't understand that, no.
Tamoor: Kids won't understand that, but my hope would have been a parent would have gone, "It's not going away. Relax. It'll be back. It'll be all right."
Mary: I thought it was funny to watch them freak out.
Tamoor: I was like, "Oh, it's a brief respite from Fortnite."
Lucy: Not having to write new stories about Fortnite.
Tamoor: Yeah, because honestly, perhaps I shouldn't say this, but I wrote through half of a story, which was basically about: this season has given me something I've wanted for so long, and that is an undeniable opportunity to not think about Fortnite for a while.
Because the reality of the situation is, wherever you are, there's a whole group of people out there that has to think about Fortnite [constantly]. On our side, we write about it and make videos about it, and it's... You can be like, "Oh, you don't have to write about it." Well, yeah you're right, we don't have to write about it. But then also, we're giving up a lot of-
Mary: SEO juice.
Tamoor: ... SEO juice, traffic. That sounds really cynical, but the way I see it is: Yeah, I will happily write about Fortnite until the cows come home because that traffic is what gives everyone else the opportunity to follow a passion project, and to make a video that probably won't do as good numbers as a Fortnite video would, but it's something they care about.
Mary: Jumping on that Fortnite grenade for your peers?
Tamoor: Yeah, exactly. It's like some of the freedom to do that is afforded by what covering Fortnite does. That's one side of it, but then if you're a streamer... I was watching a streamer go through the transition process from one season to Chapter 2, which is what it is now, and those streamers have to be on all the time. If they have to play Fortnite all the time, their lives are consumed by Fortnite. I guarantee-
Mary: They get burnt out.
Tamoor: Yeah, I guarantee you there's probably a few that are like, "Man, I don't have to think about Fortnite. Nothing's going to happen for at least 48 hours or 24 hours." I imagine there's some brief respite there, and even for people who work in marketing and various other ancillary industries that feed into Fortnite, it's something like... It was a break, right?
Mary: Yeah. Fortnite is a machine, and you're 100% [right] that streamers go through burnout just like writers or any other trade where they genuinely want to do something else. But you have to understand that especially a full-time streamer, someone who's made a living out of it, they're not just really good at video games, they're gamifying their lives; they know that playing Fortnite min/maxes their chances at getting more subs, more donations, and more viewers. If you want to take that seriously and grow your channel, you play what is hot; you play the number one game, and the number one game for so long has been Fortnite and you cannot stop this. If you're trying to grow, you have to play Fortnite, and that is exhausting for a streamer who is craving something new.
Tamoor: The interesting discussion is whether Epic is aware of that. They're aware of the fact that they have an industry, or they have this massive group of people who are either relying on the economy that Fortnite has created within the game and within streaming as a whole. They know that there are established people, there are people who are halfway there, there are people who are a quarter-way there, and there are people who are just starting there.
What are the realities of taking that game offline? It might serve them a purpose, but how much responsibility do they have to think about those people? I don't have the answer to that. As well as saying that, I bet you there are loads of Fortnite player-streamers that are probably like, "Oh, thank God I don't have to think about Fortnite."
Mary: You just play the next biggest thing. You just, now you're Apex Man.
Tamoor: Exactly, but also it's... You have to do your due diligence and say there's also... there are Fortnite streamers there that were like, "Oh, God, it's gone for a day. What do I do?"
Mary: Right. It's probably both. I think it's probably more relief than it is stress. I also think that, at the end of the day, we all know that the money machine, the million-dollar whale isn't going to go away forever. There was no one who probably looked at that black hole, besides maybe a couple of youths, that were like, "It's never coming back." We all knew that it would come back, it was just a matter of time. But it is interesting to think about what a streamer would do if their cash cow, or the game that they play that everyone expects them to play is no longer around.
Jake: I might be getting the streamer wrong, but didn't... I think summit1g, he was playing a lot of Fortnite because that's what was big. Then finally, he had a breaking one day and he's like, "I can't play this game anymore." Then he switched to Sea of Thieves, and that was part of the reason why Sea of Thieves had that up-trend for a while there. Because he was just so tired of it, and he's like, "I don't care. I don't care if I don't get any viewers. I don't care if I lose most of my viewers. I cannot play more of this game, I am so burnt out."
I don't know if things have changed since then; maybe he's back on Fortnite, maybe not, I don't really keep up with that kind of stuff. But I found that story super fascinating, and also just kind of inspiring because you hear about that a lot, streamers burning out on the games they're known for. It was kind of cool to hear someone who was just like, "You know, I'm just going to play what I want."
Mary: I'm going to play something I want.
Jake: Maybe it won't work out. He's probably in the minority in the fact that, first of all, he was already pretty big so even that-
Mary: He can afford to. That's the story you don't hear, is that he can afford to do it. We also have really large streamers that for whatever reason, like xQc today was like, "I'm going to play Poly Bridge." And you know what? He had 20,000 people watching him play Poly Bridge, and that probably really helped the devs of Poly Bridge and that's rad, but he can afford to.
What you don't see are all the people who are trying to get at that level that have to play the main games, and I think that's that, as a company, we even are trying to encourage people to take a break from. It's just very difficult to tell someone who's trying to make it to also play what they want, and the statistics don't lie.
Tamoor: Because I wasn't playing the game but I was writing about the game and covering it, I wanted to find someone who would focus on what was happening but also had a decent community around there. Watching this person was like, this person clearly at some point cared about this game and enjoyed this game; but it was this weird situation where it seemed like he was an auto-pilot, where the basic function of his existence was to entertain. But that meant he was playing the game, and any time someone said a word he would take it, process it and try to make it somehow entertaining.
There was a lady on the other side talking just normal things like, "I'm going to get breakfast," and then he'd be playing and sing, "Breakfaaaaaaaaast." It's like, this person's just taking external stimuli and [automatically trying to turn] it into something even remotely engaging. I was watching it and I was like, "I feel so bad for this person." it was simple things like someone would ask him a question and he'd be singing the question back and then going, "Oh, I need to answer this question." And external stimuli like, "Oh, man, can see the shaking?" And like, "My phone's ringing. Oh, isn't that cool? The alarm is going off on my phone, isn't that weird?" And you're like, "No, dude. You don't have to turn every moment of your existence into entertainment."
Mary: Content, yeah.
Tamoor: That's the scary part of it. But then this person reached 200k viewers and I was like, "I guess that's what it's all there for."
Lucy: But at what cost?
Tamoor: Yeah, but at what cost? It was just like, oh, man. Fortnite is just a weird, sticky subject that-
Mary: It is.
Tamoor: For as much good as it does, it does a lot of things are questionable.
Pokemon Go's Halloween 2019 event is now underway, and it's introduced a new Mythical Pokemon to the game: Darkrai. The nightmare-inducing Dark-type has started to appear in five-star Raid Battles, making this your first chance to catch it in Pokemon Go.
Darkrai will only be available in Raids until November 1, when Pokemon Go's Halloween event ends, so you'll want to make the most of this time if you're hoping to add a few to your collection. To help you out, we've rounded up some tips on how to battle and catch Darkrai below.
How To Encounter Darkrai
Like many other Legendary and Mythical Pokemon, Darkrai can be found as a tier-five Raid Boss, so to encounter one in the game, you'll need to head to a Gym where a Darkrai Raid is taking place. The Mythical Pokemon will periodically appear at Gyms, but your best bet for finding one will be during the Legendary Raid Hour events.
For one hour every Wednesday evening, more five-star Raids featuring Pokemon Go's current Legendary will take place, effectively guaranteeing you'll find a Raid. There will be two Darkrai Raid Hours before the Mythical Pokemon slinks back into the shadows. The first takes place on October 23, with the second following on October 30. Both events will run from 6-7 PM local time.
To participate in a Raid Battle, you'll need to have a Raid Pass. You can either purchase these from Pokemon Go's in-game store or receive one for free when you spin the Photo Disc at a PokeStop; however, you can only hold one free Raid Pass at a time.
Best Darkrai Counters
Before you can have a chance to catch Darkrai, you'll first need to defeat it in battle, and it'll prove to be a tough opponent. Darkrai is a pure Dark-type, which means it is susceptible to Fighting, Bug, and Fairy, so you'll want to have Pokemon of these types on your team when you challenge it.
For Fighting-types, Machamp will likely be your best bet, particularly if it knows Counter and Dynamic Punch. Heracross and Scizor are both good Bug-types to use, the latter especially if it knows X-Scissor. Fairy-types are harder to find because they're among the rarest Pokemon in the game, but Gardevoir with Dazzling Gleam is a good choice.
However, two types you'll want to avoid using are Ghost and Psychic. Darkrai resists both elements, so those monsters won't fare very well against it. Note that Gardevoir is also part Psychic, but it takes neutral damage from Darkrai thanks to the fact it is also part Fairy, and if it knows the aforementioned Dazzling Gleam, it can hit the Mythical Pokemon super-effectively. Follow these tips and you should have no problem taking Darkrai down.
Does Zombieland 2 hold up to the original? Mike & Meg break down Zombieland: Double Tap and list the best easter eggs from the sequel.
Ready your spells because it's time for a new type of battle royale. To celebrate the arrival of the closed beta for Spellbreak, we joined forces with developer Proletariat so 1,000 readers can get a chance to see which player has the best magic gauntlet.
To enter the giveaway you just have to read the official rules, accept the terms and conditions and fill out the form below. If you have trouble seeing the form on your mobile device, please use this link.
Remember to check your email on Oct. 25 at 9 a.m. PT because we will be emailing the code directly to the winners.
Head out to the comments section and let us know which element-type magic you would choose to play the game. Good luck, everyone!
At E3 2018 you revealed that you're making Elder Scrolls VI, a new entry in the much loved Skyrim line of video game product. You showed us next to nothing, but everyone still lost their dang minds. And who could blame them? The *NOT REPRESENTATIVE OF THE ACTUAL GAME* trailer gave fans a brief look at a world they have so much invested in. The rousing orchestral rendition of the Elder Scrolls theme conjured memories of their fondest times with the franchise: filling a room full of cheese wheels, talking to a dog, turning dragons into Macho Man Randy Savage.
What we do know about it comes from Todd Howard himself, and it's that it's probably going to be some time until the game is ready for us to play. Howard said it's "not coming anytime soon" and, "I don't even know what the world is going to be like when it comes out."
It might look more like Fallout if we're not careful, am I right folks?
Anyway, it's clear the game is still early in development, which means this is the perfect time for us, the gamers--the fans--to get our requests in ... Because that's definitely how game development works.
My request is a simple one and it involves including a character that has become critical to fantasy fiction. A figure that transcends intellectual properties and franchises to become part of the tapestry of the genre, as necessary as swords and shields, magic and mysticism, small cheese wheels and big cheese wheels. I am, of course, talking about the great and powerful Potion Seller.
For those who aren't keeping up with all the modern greats in the fantasy genre, Potion Seller is a character created by Justin Kuritzkes for his magnum opus, a seminal piece of fantasy fiction titled, "Double U, Double U, Double U Dot YouTube Dot Com Forward Slash Watch Question Mark V Equals R Underscore FQU4KzN7A." The beloved story focuses on a single conversation between a knight and a merchant selling potions.
Although the scale of the story may be small, what it depicts is still impactful. The knight, preparing to go into battle, asks for the Potion Seller's "strongest potions," to which the Potion Seller responds by rebuking his request. His potions, as it turns out, are too strong for the knight, according to the seller, and thus the knight would not be able to handle them.
The knight, exerting whatever authority he has, attempts to press on, demanding that the Potion Seller give him his "strongest potions" once again. "My strongest potions will kill you, traveler, you can't handle my strongest potions," he replies. In this moment, the message behind the story becomes clear. You see, in the eyes of the Potion Seller, the knight is just another person, a "traveler." Whatever accolades the knight has gathered in battle thus far are not important, for the seller, the power of his potions are all that matter and it is his responsibility to ensure that they are only given to those he has confidence in ... for their own good.
"YOU BETTER GO TO A SELLER THAT SELLS WEAKER POTIONS," says Potion Seller, attempting to make the knight see sense.
The knight, taken back by the Potion Sellers unwavering morals and values, arrogantly asserts himself once again. "I'm telling you right now," he begins, "I'm going into battle, and I need only your strongest potions." The arrogance of the knight becomes clear. This is a story about hubris and how it can be the undoing of even the most self-assured heroes.
"MY STRONGEST POTIONS WOULD KILL A DRAGON, LET ALONE A MAN," the Potion Seller clapeth back. "YOU NEED A SELLER, THAT SELLS WEAKER POTIONS ... because my potions ARE TOO STRONG." The knight's desperate pleas are cast aside, "YOU CAN'T HANDLE MY STRONGEST POTIONS. NO ONE CAN!!!!!!!! MY STRONGEST POTIONS ARE FIT FOR A BEAST LET ALONE A MAN."
In this moment, it becomes clear that "Double U, Double U, Double U Dot YouTube Dot Com Forward Slash Watch Question Mark V Equals R Underscore FQU4KzN7A" is also the story of how those that the masses would dismiss as a lowly member of society--a mere potion seller--can wield strength even greater than champions of the realm.
He may be branded "a rascal with no respect for knights" but, ultimately, the Potion Seller stuck to his convictions. He respected the power of his potions and, in the face of a would-be hero, he stuck up for himself, begging the question: Who was the real hero?
In The Elder Scrolls VI, whatever it may become, players will inevitably be cast as the hero and go on a journey to save the lands, untangle political turmoil, and become a legendary figure for the peoples of the lands to sing songs about and deify. But there's also an opportunity to make the little characters count, to remind adventurers that, while they may be on a quest to decide the fates of many, others have their own destinies, be it collecting wheels of cheese or choosing who to sell potions to.
And who better to remind people about this than arguably the most important representation of the little-guy-standing-up-for-himself fantasy archetype, the Potion Seller. He deserves to be in The Elder Scrolls VI. He is too important to fantasy fiction not to be. To that end, we at GameSpot have created a petition to urge Bethesda to reach out to acclaimed author Justin Kuritzkes and bring Potion Seller to The Elder Scrolls VI. Please sign and support this noble cause.
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This year's horror movie Crawl followed a woman trying to escape her home during a hurricane while being hunted by alligators. On the DVD of the film, there is an alternate opening, which is great, but ruins the build towards the second act.
The Blu-ray and digital release of the film contains an alternate opening that was never filmed, which features an introduction from director Alexandre Aja. It opens with facts about alligator attacks as a segway into a motion comic version of the alternate opening. It follows a family packing up, trying to stay ahead of the hurricane descending on their state. Eventually, the family gets trapped in rising waters, and the husband gets out to help move a car trapped in the road. An alligator attacks, brutally maiming and killing the father and eventually, the rest of the family.
Crawl's theatrical release opens with Haley (Kaya Scodelario) at a swim meet in college, flashing back to the lessons her father taught her as a child. She then ventures to her hometown to check on her father during a category 5 hurricane. It's a bit of a build towards the eventual threat the protagonists face, giant alligators.
While the motion comic is extremely cool, it was thankfully never the opening to the theatrical release of the movie. What makes Crawl such a successful and fun horror film is the slow build and rising tension as Haley and her father are trapped in their house. You know there's an eventual threat looming down the road, and the choice to exclude alligators from the first act entirely makes the monster's reveal oh so much more satisfying.
Crawl on Blu-ray
In GameSpot's review of Crawl, Rafael Motamayor said, "Crawl's brisk runtime of just under 90 minutes helps make it the perfect antidote for this summer of overly long movies, as Alexandre Aja delivers a throwback to the heyday of aquatic horror movies that can do for lakehouses in Florida what Jaws did for beaches. Just make sure you know what you're getting yourself into."
Crawl is available now digitally and on Blu-ray and DVD.
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Destiny 2's Season of the Undying continues to unfold week by week, and more new content is on its way with the next weekly reset. We're seeing the toughest waves of the Shadowkeep expansion's Nightmare Hunt activity showing up, as well as a new quest for a rare and unique Exotic weapon: Leviathan's Breath.
Bungie detailed the first month of live content in Shadowkeep and the Season of the Undying on its content calendar, which includes Nightmare Hunts; a new dungeon; the upcoming Halloween event, Festival of the Lost; and the Final Assault portion of the Vex Offensive activity. As Bungie noted in its latest This Week at Bungie blog post, the Leviathan's Breath quest becomes available on October 22, kicked off by visiting Banshee-44 in the Tower.
We already know a little about what to expect from Leviathan's Breath. The Exotic weapon is a Void bow that uses Heavy ammo. It's capable of firing heavy bolt that can stagger unshielded enemies. When the bow is fully drawn, it also creates a concussive blast that knocks back enemies.
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It's not clear what the Exotic quest will require players to do, although the name Leviathan's Breath suggests it's related to Cabal Emperor Calus. If recent quests are any indication, it'll probably include several steps--including one or two specific missions. The mission is only available if you've purchased the season pass for the Season of the Undying, though. It was included with Shadowkeep, but if you're playing the free-to-play New Light version of Destiny 2, you're out of luck for Leviathan's Breath.
We'll have a full guide for Leviathan's Breath after it releases with Tuesday's weekly reset. In the meantime, there are more Exotic weapons to track down in Shadowkeep and the Season of the Undying. Those are Deathbringer, a Hive-themed rocket launcher that works more like a mortar, and Divinity, the Garden of Salvation Raid trace rifle that includes a lot of puzzle-solving.
Ubisoft is celebrating The Division 2's Episode 2 arrival by offering a free-to-play weekend through Sunday, October 20 on PS4, Xbox One, and PC. To take part in the fun on Xbox One, you need an Xbox Live Gold or Game Pass Ultimate subscription. PS4 players don't need an active PlayStation Plus subscription, though. PC users can download the free trial at either the Epic Games Store or Uplay Store. During the free weekend, The Division 2 is also on sale at the PlayStation Store, Microsoft Store, Uplay Store, and Epic Games Store.
Episode 2 adds three new endgame missions to The Division 2's story. It's available now for Year 1 Pass owners, but it won't be live for all players until October 22. That means if you improbably marathoned the campaign during the free weekend, you wouldn't be able to play the missions added in Episode 2. But if you like what you play, you can pick up any of the three editions of The Division 2 for a great price.
- The Division 2 -- $21 (
- The Division 2 Gold Edition -- $30 (
- The Division 2 Ultimate Edition -- $36 (
- The Division 2 -- $27 (
- The Division 2 Gold Edition -- $40 (
- The Division 2 Ultimate Edition -- $48 (
- The Division 2 -- $21 (
- The Division 2 Gold Edition -- $30 (
- The Division 2 Ultimate Edition -- $36 (
On Xbox One, the free weekend is part of Microsoft's Free Play Days. If you're an Xbox Live Gold or Game Pass Ultimate subscriber, you can also play a pair of 4X strategy games, Stellaris and Age of Wonders: Planetfall, for free this weekend and get discounts on each game should you choose to buy them. Age of Wonders: Planetfall is $40 (was $50), and Stellaris is $28 (was $40).
Alongside details of how multiplayer progression works, publisher Activision has outlined Call of Duty: Modern Warfare's weapon unlock system. Players will be able to unlock attachments, camouflages, and more when the first-person shooter arrives on October 25 for PC, PlayStation 4, and Xbox One.
The publisher shared a blog post explaining Modern Warfaren's weapon progression. Each weapon will allegedly have 50 attachments to unlock and over 100 camo patterns to earn.
Leveling up a weapon requires that you get kills with it equipped. Each level rewards you with a new attachment, camouflage, or perk for that weapon. All of these and more can be equipped at the Gunsmith.
The base camouflage for a weapon is unlocked by leveling it up and earning other camos. Various camo challenges will become available upon getting the base camo, letting you acquire "a set of colorful and cool-looking skins within a camo set" for that specific weapon. Additionally, camo unlocks net you experience.
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